Prerequisite(s): CMPS 160/L is required. Web Applications . Made for the CSE160 class at UCSC (Winter 2020). Instructors and Assistants. Also, CSE 12/CSE 12L, CSE 13E, CSE 16, CSE 101, ECE 9, ECE 10, and MATH 23A and many general education requirements may be offered by UCSC Summer Session and taken prior to starting the first fall quarter at UCSC. ©2020 Regents of the University of California. Topics: 2D/3D primitives, projections, matrix composition, and shading algorithms. 1:00-2:30. Introduces techniques of modeling, transformation, and rendering for computer-generated imagery. CSE 130-1. ECON 114. Copyright © 2021 The Regents of the University of California. Internet of Things. Syllabus. (Formerly … No credit if CSE 143 has been taken. CSE 157 . Enrollment limited to 30 students. … CSE 142 Machine Learning CSE 160/L Introduction to Computer Graphics CSE 161/L Introduction to Visualization and Computer Animation CSE 165 Human-Computer Interaction CSE 167 Mobile Sensing and Interaction CSE 180 Database Systems I CSE 181 Database Systems II CSE 183 Web Applications CSE 193 Field Study (needs approval that is determined by the department via. animals, shaders), Singular otherwise (ex. Concurrent enrollment in CSE 160L is required. Folders: Only one word; Plural if the world countable (ex. CSE 160/L. CSE 130-2. All rights reserved. Introduction to the contemporary concepts and techniques of artificial intelligence, including any or all of: machine perception and inference, machine learning, optimization problems, computational methods and models of search, game playing and theorem proving. Students cannot receive credit for both this course and course 260 in quarters when they are offered concurrently. CSE 160 provides a foundation for pursuing more advanced topics in parallel computation, and conducting research in this exciting field. Last modified: September 22, 2020 128.114.113.74, Introduces techniques of modeling, transformation, and rendering for computer-generated imagery. Long CV: Courses Taught: CMP 12A: Introduction to Programming Winter 2000 , Winter 2001 , Fall 2003 , Winer 2005 , Winer 2011 , Fall … CSE 146 with Lise Getoor (winter 2020) cse-146-1-w20 Video List: CSE 16 with Martine Schlag (winter 2020) cse-16-1-w20 Video List: CSE 160 with James Davis (winter 2020) cse-160-1-w20 Video List: CSE 180 with Sheldon (Shel) Finkelstein (winter 2020) cse-180-1-w20 Video List: CSE 20 with Narges Norouzi (fall 2019) cse-20-1-f19 Video List Complements course 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. This site is maintained by: [email protected], UC Santa Cruz, 1156 High Street, Santa Cruz, CA 95064. CSE 185E Prerequisite(s): Satisfaction of Entry Level Writing and Composition requirements; and CSE 12 or CSE 15 or BME 160 or by permission of the instructor. Instructors and Assistants. 2020-21 UCSC General Catalog > Courses > CSE - Computer Science and Engineering > Upper-Division > CSE 160. Computer Science and Engineering CSE 160 Introduction to Computer Graphics Introduces techniques of modeling, transformation, and rendering for computer-generated imagery. Concepts of computational thinking, problem-solving, data analysis, Python programming, control and data abstraction, file processing, and data visualization. Formerly CMPS 168 . The requirement above is in place primarily to handle cases of academic dishonesty (see below). CSE 163 . The majority of these computer game engineering electives (CGEs) are technical practice electives which focus on the development and analysis of computational systems (the … email: [email protected]. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. Research interests: tensor visualization scientific visualization collaboration software for visualization uncertainty visualization virtual reality interfaces "The key to terascale visualization is deciding what not to visualize." The topic list may be updated to reflect technological changes. All Rights Reserved. The topic list may be updated to reflect technological changes. CSE 181 . Instructors and Assistants. Calendar Inbox History Help Close. CSE 162/L . Mastery of materials in the prerequisite courses will be verified with a quiz or assignment during the first two weeks of the course. CSE 160/L Introduction to Computer Graphics (formerly CMPS 160/L) CSE 161/L Introduction to Visualization and Computer Animation (formerly CMPS 161/L) CSE 165 Human-Computer Interaction (formerly CMPE 131) CSE 167 Mobile Sensing and Interaction (formerly CMPE 161) CSE 180 Database Systems I (formerly CMPS 180) CSE 181 Database Systems II (formerly CMPS 181) CSE 183 … (must be at least 5 credits) https://undergrad.soe.ucsc.edu/ • [email protected] • (831) 4595840 • - 7/25/19 . ), UC Santa Cruz, 1156 High Street, Santa Cruz, Ca 95064. 2020-21 UCSC General Catalog > Courses > CSE - Computer Science and Engineering > Upper-Division > CSE 162. Another enrollment session, another CS student asking about courses. Programming assignments and major project required. (Reading: Shirley - Fundamentals of Computer Graphics - Ch 2.4-2.4.4, Ch 5.2-5.2.2) Notes: * Check cataog/SoE course descriptions for prerequisites ♣ Any Upper Division Computer Science course with number 190 or below. Intended for students without prior programming experience. Tuesday, January 10, 2017: Intro and Administrivia / Pacheco:Chapter 1 (All), Chapter 2 (pp 15-18). 7 Credits. In CSE 160, you can read books, surf the web, talk to your friends and the CSE 160 staff to get ideas for solving your programming assignment problems. Mastery of materials in the prerequisite courses will be verified with a quiz or assignment during the first two weeks of the course. If that does not … Formerly CMPS 160 While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct. Prerequisities: (none listed) Credits: 4.0 Note: This course was formerly offered as CSE140 While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct. SOCY 3B-1. CSE 161/L . Alex Pang (pang) (Instructor) Class Web Page. For CSE 160, your grade is based on 4 programming assignments (50%) and and 2 exams (50%). Complements CSE 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Prerequisite(s): CSE 101 and MATH 21 or AM 10. ARTG - Art and Design: Games and Playable Media, BIOC - Biochemistry and Molecular Biology, BIOL - Biology Molecular Cell and Developmental, ECE - Electrical and Computer Engineering, METX - Microbiology and Environmental Toxicology, Sexual Violence Prevention & Response (Title IX). Instructors and Assistants. Enrollment is restricted to computer engineering, bioengineering, bioinformatics, biomolecular engineering and bioinformatics, robotics engineering, or network and digital technology majors. Webcast U: cse-160-1 P: cse160 https://webcast.ucsc.edu/ Lecture Schedule (This may adjust somewhat) Lecture 1 (Jan 7): Introduction to Class Lecture 2 (Jan 9): Linear Algebra Review, Assignment 1 Intro. 2020-21 UCSC General Catalog > Courses > CSE - Computer Science and Engineering > Upper-Division > CSE 130 Computer Science and Engineering CSE 130 Principles of … Topics: 2D/3D primitives, projections, matrix composition, and shading algorithms. AM 10-1. This class has not been taught recently. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. 2020-21 UCSC General Catalog > Courses > ENVS - Environmental Studies > Upper-Division > ENVS 160 Environmental Studies ENVS 160 Restoration Ecology A multidisciplinary overview … UCSC - CSE160 - WebGL. Plus two additional upper-division courses Two additional upper-division 5-credit computer science and engineering courses and their associated labs, … Some knowledge of mobile platforms (eg CMPS 121 or CMPE 161) is helpful but not required. 11:00-1:00. I happily follow in his footsteps! -Greg Week 1. Database Systems II . Skip To Content. CSE 160 Lecture Resources: Many thanks to Prof. Scott Baden who developed this course. 9:00-11:00. Topics: 2D/3D primitives, projections, matrix composition, and shading algorithms. Complements CSE 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Seeking advice on CSE 103, 160, 120, or 130. James E Davis (davisje) (Instructor) Class Web Page. Advanced Computer Graphics and Animation / Lab . CSE 183 . CSE 160/L Introduction to Computer Graphics; CSE 161/L Introduction to Visualization and Computer Animation; CSE 165 Human-Computer Interaction; CSE 167 Mobile Sensing and Interaction; CSE 180 Database Systems I; CSE 181 Database Systems II; CSE 183 Hypermedia and the Web ; CSE 193 Field Study (must file Course Substitution, Approval on a case by case basis) CSE 198 Independent Study … Students cannot receive credit for both this course and course 260 in quarters when they are offered concurrently. Computer Science: Computer Game Design students must complete five courses from the following list. Our primary testbed will be the Bang cluster at located at UCSD, which is funded by the National Science Foundation’s Major Research Instrumentation program. (Formerly Computer Science 160. Assignments: Assignment 1: Painting - Grade 10/10; Assignment 2: Animated Animal - Grade 10/10; Assignment 3: Low budget Minecraft - Grade 10/10; Conventions. Dashboard. You need to pass all components in order to pass the course. While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct. CSE 184 . Comments. Course Substitution … CSE-160-01. Alex Pang (pang) (Instructor) Class Web Pages. Canvas Page https://canvas.ucsc.edu/courses/29783 Comments. CSE 20 CSE 30 AM 1 CSE 12/L CSE 13E or MATH 21or CSE 13S . CSE 160-2. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. Formerly CMPE 150. Written by Lilian Gallon. In this course students will be introduced to the basics of computer graphics, including how to define objects with vertices and meshes, how to write basic shaders, lighting and shading, projections, transformations in 3D, and texture mapping. Students choosing CSE 160 must also take CSE 160L, and the combination counts as one course. Login Dashboard. Programming assignments and major project required. However, you, or your 2-person team, must write your own solutions to your programming assignments. https://canvas.ucsc.edu/courses/36498 https://canvas.ucsc.edu/courses/36498 Introduction to Data Visualization / Lab . Introduction to Computer Graphics / Lab . Data Programming for Visualization* CSE 168 . Winter 2020: Class Name: Class Times: Mondays: CSE 160-1. Class Web Page https://classes.soe.ucsc.edu/cse160/Fall19/ UCSC James E Davis (davisje) (Instructor) Class Web Page. CSE 110A. Introduction to Augmented Reality and Virtual Reality .